Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Mason McNamara is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
26 |
A mission goes disastrously wrong due to Mason McNamara's commander’s error or incompetence, but Mason McNamara survive. |
3 |
26 |
Cover for the commander and gain an Ally. |
3 |
28 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
28 |
Voluntarily left Ground Assault |
4 |
28 |
Became a Rogue (Enforcer). |
4 |
30 |
Mason McNamara spend months in the dangerous criminal underworld. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
32 |
Voluntarily left Enforcer |
5 |
32 |
Failed to qualify for Journalist (Entertainer). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Army (Cavalry) with the new title Private. |
5 |
35 |
Accused of a crime |
5 |
36 |
Attempt at commissioned failed. |
5 |
36 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
36 |
Became a Prisoner (Thug). |
6 |
37 |
Failed to escaped from prison. |
6 |
40 |
Promoted to Prisoner (Thug) rank 1. |
6 |
40 |
Paroled from prison. |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
43 |
Find valuable salvage. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
46 |
Mason McNamara run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Failed to qualify for Courier (Scout). |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
50 |
Voluntarily left Wanderer |
10 |
50 |
Failed to qualify for Commando (Soulhunter). |
10 |
50 |
Switched to Drifter (Scavenger). |
10 |
52 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Failed to qualify for Field Researcher (Scholar). |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
53 |
Find valuable salvage. |
11 |
56 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Drifter (Scavenger). |
12 |
58 |
Suffer from a life-threatening illness. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Retired. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Birth or Death involving a family member or close friend. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
89 |
Gained a contact. |
21 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |