Retired Fighter Matt Archer  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 90 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 6 (0)111356
Dissident, Lean physique, Vacant
 
Skills
Admin 0
Athletics 0
Diplomat 3
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat (Energy) 2
Heavy Weapons 0
Investigate 1
Language (Gvegh (Vargr)) 1
Persuade 0
Pilot 0
Profession (Hostile Environment) 0
Science (Social Sciences/Linguistics) 1
Science (Robotic Sciences/Robotics) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Believer Holy Warrior Fighter14
Drifter Scavenger 03
Scholar Field Researcher 34
Army Cavalry Private01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Margaret Harrison Rival 1 2 1 0 Libert (F/67)
Anna Reed Rival 1 0 1 2 Libert (M/59)
Tina Hale Rival 1 0 4 4 Libert (F/59)
Mintie Holland Rival 1 3 3 4 Swanfeh (F/34)
Dell Thompson Ally 2 0 6 1 Libert (M/49)
Earle Fox Rival 1 2 0 1 Vlazhdumecta (M/59)
Earle Fox’s relationships have begun to affect the character.
Freddie Craig Enemy 0 1 6 0 Libert (M/45)
Freddie Craig is particularly unusual, such as an artificial intelligence or very alien being.
Valentine Damyon Contact 0 0 1 5 Vlazhdumecta (M/32)
Burl Wells Ally 3 0 6 1 Libert (M/39)
Clair Murphy Ally 0 0 1 1 Libert (M/12)
Clair Murphy is missing under suspicious circumstances.
Zelma Porter Ally 3 0 1 2 Libert (F/24)
Dena Duncan Rival 1 1 6 2 Sydite (F/52)
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 20 Matt Archer come into conflict with a splinter group Matt Archer's own religion which maintains Matt Archer's version is the wrong one. Gain 1 Rivals.
2 20 Failed to qualify for Star Marine (Marine).
2 20 Became a Drifter (Scavenger).
2 21 Attacked by enemies and injured.
2 21 Lost eye or limb. Owe 2,500 for medical bills.
2 21 Gain Enemy if Matt Archer don't already have one.
3 24 Continued as Drifter (Scavenger).
3 26 Nearly killed. Fully recovered. Owe 50,000 for medical bills.
4 26 Became a Scholar (Field Researcher).
4 30 Entangled in a bureaucratic or legal morass that distracts Matt Archer from Matt Archer's work.
4 30 Promoted to Scholar (Field Researcher) rank 1.
5 30 Continued as Scholar (Field Researcher).
5 31 Make a breakthrough in Matt Archer's field.
5 34 Promoted to Scholar (Field Researcher) rank 2.
6 34 Continued as Scholar (Field Researcher).
6 37 Advanced training in a specialist field.
6 38 Promoted to Scholar (Field Researcher) rank 3.
7 38 Continued as Scholar (Field Researcher).
7 41 A disaster leaves several injured, and others blame Matt Archer, forcing Matt Archer to leave Matt Archer's career. Gain a Rival.
7 41 Lightly injured, no permanent damage. Fully recovered.
8 41 Failed to qualify for Journalist (Entertainer).
8 41 Returned to Drifter (Scavenger).
8 42 Drafted into Cavalry
8 45 Forced to muster out.
9 45 Became a Army (Cavalry) with the new title Private.
9 47 Nearly killed. Fully recovered. Owe 6,250 for medical bills.
10 47 Aging Crisis. Owe 50,000 for medical bills.
10 47 Retired at age 47.
10 47 Returned to Believer (Holy Warrior).
10 50 Matt Archer faith is shaken.
11 51 Aging Crisis. Owe 30,000 for medical bills.
11 51 Continued as Believer (Holy Warrior).
11 55 Matt Archer secretly provide religious rites for a dying leader or noble, although they do not share Matt Archer's faith. Gain an Ally in the family and a Rival who disagrees with Matt Archer's choice.
11 55 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 55 Aging Crisis. Owe 40,000 for medical bills.
12 55 Continued as Believer (Holy Warrior).
12 57 Matt Archer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 57 Aging Crisis. Owe 40,000 for medical bills.
13 57 Retired.
13 61 Birth or Death involving a family member or close friend.
14 61 Aging Crisis. Owe 60,000 for medical bills.
14 65 Gained a contact.
15 65 Aging Crisis. Owe 60,000 for medical bills.
15 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 69 Aging Crisis. Owe 40,000 for medical bills.
16 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 73 Aging Crisis. Owe 10,000 for medical bills.
17 76 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 77 Aging Crisis. Owe 20,000 for medical bills.
18 78 Betrayal. Convert an Ally into a Rival or Enemy.
19 81 Aging Crisis. Owe 60,000 for medical bills.
19 84 Betrayal. Convert an Ally into a Rival or Enemy.
20 85 Aging Crisis. Owe 20,000 for medical bills.
20 88 Moved to a new world.
21 89 Aging Crisis. Owe 50,000 for medical bills.
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