Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Good fortune |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Merrill Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
26 |
Merrill Grant is rewarded for Merrill Grant's diligence or cunning. |
3 |
29 |
Promoted to Citizen (Corporate) rank 1. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
31 |
Merrill Grant learn something Merrill Grant should not have – a corporate secret, a political scandal – which Merrill Grant can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
36 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
36 |
Became a Scholar (Field Researcher). |
6 |
38 |
Merrill Grant's work is sabotaged by unknown parties. Merrill Grant start again from scratch. |
7 |
40 |
Voluntarily left Field Researcher |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
41 |
Merrill Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Switched to Citizen (Worker). |
8 |
44 |
Advanced training in a specialist field. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
49 |
Gained a contact. |
9 |
49 |
Promoted to Citizen (Worker) rank 1. |
10 |
49 |
Continued as Citizen (Worker). |
10 |
50 |
Spent time maintaining and using heavy vehicles. |
11 |
53 |
Continued as Citizen (Worker). |
11 |
57 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
58 |
Merrill Grant accepted an offer of inducements to betray Merrill Grant's faith. Gain 210,000 in cash. |
12 |
61 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Retired. |
13 |
64 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Moved to a new world. |
20 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |