Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
22 |
When dealing with an alien race, Obke-ka-Fabwaa have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Scout (Courier) with previous rank. |
3 |
26 |
Perform an exemplary service for the scouts. |
4 |
28 |
Continued as Scout (Courier). |
4 |
30 |
Spend several years jumping from world to world in Obke-ka-Fabwaa's scout ship. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Perform an exemplary service for the scouts. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Returned to Scout (Surveyor). |
6 |
39 |
Obke-ka-Fabwaa's ship is damaged, and Obke-ka-Fabwaa have to hitch-hike Obke-ka-Fabwaa's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 3 Contacts. Gain 2 Enemies. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Returned to Scout (Courier). |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Imperial trade restrictions force Obke-ka-Fabwaa out of business. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Obke-ka-Fabwaa aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
50 |
Obke-ka-Fabwaa retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Became a Citizen (Corporate). |
11 |
57 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired. |
12 |
58 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
88 |
Victim of a crime. |
20 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |