Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Make an unexpected connection outside Park Skidd's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Park Skidd's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Citizen (Corporate). |
5 |
36 |
Park Skidd's business expands, Park Skidd's corporation grows, or the colony thrives. |
5 |
37 |
Promoted to Citizen (Corporate) rank 1. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
39 |
A revolution, attack or other unusual event throws Park Skidd's life into chaos, forcing Park Skidd to leave the planet. |
7 |
39 |
Failed to qualify for Performer (Entertainer). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
41 |
Became a Entertainer (Performer). |
8 |
43 |
Find Ancient Technology. |
8 |
45 |
Promoted to Entertainer (Performer) rank 1. |
9 |
45 |
Continued as Entertainer (Performer). |
9 |
46 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
9 |
49 |
Promoted to Entertainer (Performer) rank 2. |
10 |
49 |
Continued as Entertainer (Performer). |
10 |
51 |
Works is especially well received and popular, making Park Skidd a minor celebrity |
11 |
53 |
Continued as Entertainer (Performer). |
11 |
56 |
Public opinion turns on Park Skidd. |
12 |
56 |
Failed to qualify for Corporate (Citizen). |
12 |
56 |
Became a Drifter (Wanderer). |
12 |
58 |
Betrayed by a friend. One of Park Skidd's Contacts or Allies betrays Park Skidd, ending Park Skidd's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
59 |
Park Skidd retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
62 |
Forced to continue current assignment. |
13 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Continued as Believer (Missionary/Humanitarian). |
14 |
63 |
Park Skidd aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
63 |
Retired. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
68 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
A new romantic starts. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
83 |
Good fortune. |
20 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
85 |
Victim of a crime. |
21 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |