Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Expose or are involved in a scandal of some sort. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Pierre Roland is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Attempted a risky adventure and was injured. |
4 |
30 |
Scarred. Owe 2,500 for medical bills. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Pierre Roland went above and beyond the call of duty. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
49 |
An investigation takes on a dangerous turn. |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
10 |
51 |
Continued as Agent (Law Enforcement). |
10 |
54 |
Rewarded for a successful mission. |
10 |
55 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Agent (Law Enforcement). |
11 |
59 |
Pierre Roland's work ends up coming home with Pierre Roland, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Retired. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |