Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Refuse to abuse Price Elliott's position for profit. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Price Elliott foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Amnesia. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Attempted a risky adventure and was sent to prison. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Offered job by a patron. Now owe him a favor. |
8 |
46 |
Failed to qualify for Diplomat (Noble). |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Drafted into Merchant Marine |
8 |
50 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
53 |
Given advanced training in a specialist field |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
A good deal ensures Price Elliott is living the high life for a few years. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Make an unexpected connection outside Price Elliott's normal circles. Gain a Contact. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
66 |
Price Elliott's business or ship thrives. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
69 |
Embroiled in legal trouble. |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Continued as Merchant (Merchant Marine). |
14 |
73 |
Make an unexpected connection outside Price Elliott's normal circles. Gain a Contact. |
14 |
74 |
Forced to muster out. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
77 |
Price Elliott come into conflict with a splinter group Price Elliott's own religion which maintains Price Elliott's version is the wrong one. Gain 2 Rivals. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Retired. |
16 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
84 |
Gained a contact. |
18 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |