Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Randy Hunt's work is sabotaged by unknown parties. Randy Hunt may salvage what Randy Hunt can and give up. |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Victim of a crime |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Randy Hunt is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Randy Hunt as an Enemy. |
4 |
30 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
31 |
Inherit a gift from a rich relative. |
4 |
34 |
Promoted to Noble (Dilettante) rank 1. |
5 |
34 |
Continued as Noble (Dilettante). |
5 |
35 |
Become deeply involved in politics on Randy Hunt's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
38 |
Voluntarily left Dilettante |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Betrayed by a friend. One of Randy Hunt's Contacts or Allies betrays Randy Hunt, ending Randy Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Became a Scout (Courier). |
7 |
46 |
When dealing with an alien race, Randy Hunt botch an opportunity to gather extra intelligence about them. |
7 |
46 |
Randy Hunt inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Randy Hunt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Randy Hunt fail to help. Gain an Enemy. |
8 |
47 |
Randy Hunt have no idea what happened to Randy Hunt – they found Randy Hunt's ship drifting on the fringes of friendly space. |
9 |
50 |
Continued as Scout (Courier). |
9 |
52 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
54 |
Opponents of Randy Hunt's belief system ambush Randy Hunt. |
10 |
54 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Birth or Death involving a family member or close friend. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
Moved to a new world. |
20 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |