Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
33 |
When dealing with an alien race, Rex Day botch an opportunity to gather extra intelligence about them. |
5 |
33 |
Rex Day have no idea what happened to Rex Day – they found Rex Day's ship drifting on the fringes of friendly space. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
39 |
Spend several years jumping from world to world in Rex Day's scout ship. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scout (Courier) with previous rank. |
7 |
42 |
Gained a contact. |
7 |
43 |
Promoted to Scout (Courier) rank 2. |
8 |
43 |
Continued as Scout (Courier). |
8 |
45 |
When dealing with an alien race, Rex Day have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Noble (Administrator) with the new title Assistant. |
9 |
50 |
Inherit a gift from a rich relative. |
9 |
51 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
10 |
54 |
Inherit a gift from a rich relative. |
10 |
55 |
Forced to continue current assignment. |
10 |
55 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Noble (Diplomat). |
11 |
57 |
Refused a challenge to a duel for Rex Day's honour and standing. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Continued as Noble (Diplomat). |
12 |
61 |
Become deeply involved in politics on Rex Day's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Noble (Diplomat). |
13 |
64 |
Rex Day make an alliance with a powerful and charismatic noble, who becomes an Ally. |
13 |
67 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Continued as Noble (Diplomat). |
14 |
69 |
A family scandal forces Rex Day out of Rex Day's position. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Retired. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
Accused of a crime. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |