Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Severely injured. |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
24 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
3 |
24 |
Continued as Entertainer (Journalist). |
3 |
26 |
Severely injured. Owe 2,500 for medical bills. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Robert Mcdonalid's Contacts or Allies betrays Robert Mcdonalid, ending Robert Mcdonalid's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
34 |
Join a social movement. |
5 |
34 |
Graduated with honors. |
6 |
34 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
A good deal ensures Robert Mcdonalid is living the high life for a few years. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Make an unexpected connection outside Robert Mcdonalid's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Risk Robert Mcdonalid's fortune on a possibility lucrative deal and win. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
46 |
Voluntarily left Merchant Marine |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Opponents of Robert Mcdonalid's belief system ambush Robert Mcdonalid. |
9 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired. |
10 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Victim of a crime. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
Good fortune. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |