Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Drafted into Surveyor |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Returned to Scout (Surveyor). |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
34 |
Voluntarily left Surveyor |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
37 |
Contact with Government. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
A sudden war destroys Roland Neal's trade routes and contacts, forcing Roland Neal to flee that region of space. |
7 |
46 |
Gain rebels as Enemy |
8 |
46 |
Switched to Drifter (Scavenger). |
8 |
50 |
Betrayed by a friend. One of Roland Neal's Contacts or Allies betrays Roland Neal, ending Roland Neal's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
50 |
Failed to qualify for Merchant Academy. |
9 |
50 |
Returned to Drifter (Barbarian). |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Drifter (Barbarian). |
10 |
55 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Roland Neal is chosen to represent Roland Neal's faith in a vid show or other highly public forum. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Voluntarily left Missionary/Humanitarian |
12 |
59 |
Retired. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
87 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |