Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Advanced training in a specialist field. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Flight (Navy). |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Rufus Fleming foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Gain a contact. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
33 |
Vessel participates in a notable military engagement. |
5 |
36 |
Forced to continue current assignment |
5 |
36 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
38 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
42 |
Spent the college years partying. |
7 |
42 |
Dropped out of the merchant academy. |
8 |
42 |
Continued as Navy (Line/Crew). |
8 |
43 |
Rufus Fleming join a gambling circle on board. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Navy (Line/Crew). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Voluntarily left Line/Crew |
10 |
50 |
Retired. |
10 |
54 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Accused of a crime. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Victim of a crime. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Moved to a new world. |
20 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |