Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Sammie Teague's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sammie Teague fail to help. Gain an Enemy. |
1 |
21 |
Severely injured. Owe 25,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
25 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
When dealing with an alien race, Sammie Teague botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Psychologically damaged by Sammie Teague's time in the scouts. |
3 |
30 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
32 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Attempted a risky adventure and was wildly successful. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
40 |
Gain Enemy if Sammie Teague don't already have one. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Failed to qualify for Artist (Entertainer). |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
47 |
Sammie Teague do not know what happened to Sammie Teague. There is a gap in Sammie Teague's memory. |
9 |
47 |
Failed to qualify for Free Trader (Merchant). |
9 |
47 |
Returned to Drifter (Barbarian). |
9 |
51 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
53 |
Severely injured. Owe 7,500 for medical bills. |
11 |
53 |
Became a Merchant (Broker). |
11 |
56 |
Find an Alien Artifact. |
11 |
57 |
Promoted to Merchant (Broker) rank 1. |
12 |
57 |
Voluntarily left Broker |
12 |
57 |
Returned to Drifter (Wanderer). |
12 |
60 |
Amnesia. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Drifter (Wanderer). |
13 |
64 |
Sammie Teague run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
67 |
Sammie Teague come into conflict with a splinter group Sammie Teague's own religion which maintains Sammie Teague's version is the wrong one. Gain 3 Rivals. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Retired. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Victim of a crime. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |