Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Suffer from a life-threatening illness. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
A good deal ensures Shelly Raby is living the high life for a few years. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Make an unexpected connection outside Shelly Raby's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Shelly Raby's business or ship thrives. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Make an unexpected connection outside Shelly Raby's normal circles. Gain a Contact. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
A good deal ensures Shelly Raby is living the high life for a few years. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Failed to qualify for Explorer (Scout). |
11 |
53 |
Returned to Drifter (Scavenger). |
11 |
55 |
Suffer from a life-threatening illness. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
57 |
Opponents of Shelly Raby's belief system ambush Shelly Raby. |
12 |
57 |
Nearly killed. Owe 35,000 for medical bills. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Retired. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
85 |
Birth or Death involving a family member or close friend. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
89 |
Moved to a new world. |
21 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |