Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Ground Assault) with previous rank. |
2 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
27 |
A prank goes horribly wrong. Gain an Enemy |
3 |
28 |
Graduated with honors. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
31 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Smuggle illegal items onto a planet. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Sid Caldwell's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A good deal ensures Sid Caldwell is living the high life for a few years. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Given advanced training in a specialist field |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 7. |
9 |
48 |
Voluntarily left Merchant Marine |
9 |
48 |
Became a Noble (Dilettante) with the new title Wastrel. |
9 |
52 |
Join a successful conspiracy of nobles. |
9 |
52 |
Promoted to Noble (Dilettante) rank 1. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Noble (Dilettante). |
10 |
56 |
Join a conspiracy of nobles that were caught. |
10 |
56 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Attempted to change assignments. |
11 |
56 |
Failed to qualify for Administrator (Noble). |
11 |
56 |
Continued as Noble (Dilettante). |
11 |
58 |
Become deeply involved in politics on Sid Caldwell's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
62 |
Someone more charismatic but less devout than Sid Caldwell has become Sid Caldwell's superior. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Continued as Believer (Mainstream Believer). |
13 |
66 |
Sid Caldwell is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
68 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Continued as Believer (Mainstream Believer). |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Voluntarily left Mainstream Believer |
15 |
72 |
Retired. |
15 |
76 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |