Retired Captain Ted Banks  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 90 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 9 (1) 2 (-2)111892
Cranky, Gangly limbs
 
Skills
Advocate 1
Athletics (Endurance) 1
Broker 0
Carouse 1
Drive 0
Electronics (Comms) 3
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Language (Galanglic (3rd Imperium)) 1
Language (Trokh (Aslan)) 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Sports/Track & Field) 1
Recon 0
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Captain66
Drifter Wanderer 23
Scholar Field Researcher 01
Drifter Barbarian 01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Amber Hays Contact 2 1 1 2 Dynchia (F/30)
Delphia Forbes Ally 1 0 1 0 Dynchia (F/36)
Connie Clarke Contact 3 1 0 0 Luriani (M/36)
Connie Clarke is out of contact doing something interesting but not suspicious.
Khukiikha Gaska Rival 1 0 2 1 Vilani, Imperium (F/25)
Ulysses Alvarez Ally 4 0 6 1 Dynchia (M/46)
Relationship altered.
Lilly Thompson Ally 3 0 0 1 Dynchia (F/26)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Make an unexpected connection outside Ted Banks's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 25 Befriend a useful ally in one sphere. Gain an Ally.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 29 Given advanced training in a specialist field
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 34 A good deal ensures Ted Banks is living the high life for a few years.
4 34 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 36 Imperial trade restrictions force Ted Banks out of business.
5 38 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
6 38 Continued as Merchant (Merchant Marine).
6 39 Make an unexpected connection outside Ted Banks's normal circles. Gain a Contact.
6 42 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
7 42 Voluntarily left Merchant Marine
7 42 Failed to qualify for Engineer/Gunner (Navy).
7 42 Became a Drifter (Wanderer).
7 45 Attacked by enemies and injured.
7 45 Injured. Fully recovered. Owe 5,000 for medical bills.
7 45 Gain Enemy if Ted Banks don't already have one.
7 46 Promoted to Drifter (Wanderer) rank 1.
8 46 Continued as Drifter (Wanderer).
8 50 Promoted to Drifter (Wanderer) rank 2.
9 50 Continued as Drifter (Wanderer).
9 53 Scarred. Fully recovered. Owe 5,000 for medical bills.
10 53 Became a Scholar (Field Researcher).
10 54 A disaster leaves several injured, and others blame Ted Banks, forcing Ted Banks to leave Ted Banks's career. Gain a Rival.
10 54 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
11 54 Switched to Drifter (Barbarian).
11 58 Suffer from a life-threatening illness.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 58 Retired at age 58.
12 58 Retired.
12 61 Moved to a new world.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 65 Betrayal. Convert an Ally into a Rival or Enemy.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 68 Find an Alien Artifact.
15 70 Aging Crisis. Owe 40,000 for medical bills.
15 74 A romantic relationship ends badly. Gain a Rival or Enemy.
16 74 Aging Crisis. Owe 10,000 for medical bills.
16 78 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 78 Aging Crisis. Owe 10,000 for medical bills.
17 82 Betrayal. Convert an Ally into a Rival or Enemy.
18 82 Aging Crisis. Owe 10,000 for medical bills.
18 86 A new romantic starts. Gain an Ally.
19 86 Aging Crisis. Owe 20,000 for medical bills.
19 90 Victim of a crime.
20 90 Aging Crisis. Owe 20,000 for medical bills.
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