Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Failed to qualify for Field Researcher (Scholar). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
30 |
Terry Nealy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
31 |
A sudden war destroys Terry Nealy's trade routes and contacts, forcing Terry Nealy to flee that region of space. |
5 |
31 |
Gain rebels as Enemy |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Terry Nealy faith is shaken. |
6 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Terry Nealy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Terry Nealy refused an offer of inducements to betray Terry Nealy's faith. Gain 4 enemies. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Terry Nealy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
47 |
Continued as Believer (Missionary/Humanitarian). |
10 |
49 |
Terry Nealy have been following false teachings! |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
52 |
Victim of a crime. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Amnesia. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Nearly killed. Owe 25,000 for medical bills. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |