Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Troy Douglas's scout ship is one of the first on the scene to rescue the survivors of a disaster but Troy Douglas fail to help. Gain an Enemy. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Troy Douglas is sent to a new community or parish to preach The Word among the poor. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Troy Douglas is chosen to represent Troy Douglas's faith in a vid show or other highly public forum. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Someone more charismatic but less devout than Troy Douglas has become Troy Douglas's superior. |
5 |
34 |
Voluntarily left Missionary/Humanitarian |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Troy Douglas's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Given advanced training in a specialist field |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Risk Troy Douglas's fortune on a possibility lucrative deal and win. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Voluntarily left Merchant Marine |
8 |
46 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
50 |
Troy Douglas accepted an offer of inducements to betray Troy Douglas's faith. Gain 1,000,000 in cash. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired. |
9 |
52 |
Moved to a new world. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
65 |
A new romantic starts. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
74 |
Good fortune. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
81 |
Good fortune. |
17 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |