Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Unkid foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Special assignment or duty on board ship. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Display heroism in battle, saving the whole ship. |
5 |
38 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Flight (Navy). |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Display heroism in battle, saving the whole ship. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Voluntarily left Engineer/Gunner |
8 |
46 |
Retired. |
8 |
47 |
Moved to a new world. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
54 |
Spend time with an alien race. Gain a contact. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
59 |
Good fortune. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
66 |
Good fortune. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
80 |
Moved to a new world. |
17 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
86 |
Lost eye or limb. Owe 5,000 for medical bills. |
18 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
90 |
Moved to a new world. |
19 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |