Retired Chief Petty Officer Van Ede  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 90 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 5 (-1)111375
Hypocritical, Ignored
 
Skills
Admin 2
Art (Creative) 0
Athletics 0
Broker 2
Carouse 1
Deception 1
Electronics (Comms) 2
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (M-drive) 3
Flyer 0
Gambler 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 3
Persuade 4
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Steward 0
Streetwise 2
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Chief Petty Officer55
Merchant Free Trader 13
Drifter Barbarian 01
Merchant Merchant Marine 2nd Officer45
Believer Missionary/Humanitarian Team Leader24
 
Name Type Affinity Enmity Power Influence Species
Irving Cook Enemy 0 2 1 1 Yilean (M/57)
Billie McDonald Enemy 0 1 2 1 Yilean (F/13)
Billie McDonald gains in power.
Leatha Cole Enemy 0 2 0 0 Yilean (F/50)
Mattie Lowe Ally 3 0 1 1 Yilean (F/54)
Mattie Lowe has life-changing event that creates new responsibilities.
Clarice Sabilline Contact 0 1 1 4 Yilean (F/74)
Giishadkhiina Sakiikhi Mai Contact 1 1 1 1 Vilani, Imperium (F/37)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Van Ede foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Flight (Navy).
2 22 Continued as Navy (Engineer/Gunner).
2 24 Van Ede foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Engineer/Gunner).
3 30 Van Ede join a gambling circle on board.
3 30 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
4 30 Continued as Navy (Engineer/Gunner).
4 33 Van Ede foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 34 Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class.
5 34 Continued as Navy (Engineer/Gunner).
5 38 Vessel participates in a notable military engagement.
5 38 Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer.
6 38 Voluntarily left Engineer/Gunner
6 38 Became a Merchant (Free Trader).
6 40 Embroiled in legal trouble.
6 42 Promoted to Merchant (Free Trader) rank 1.
7 42 Continued as Merchant (Free Trader).
8 46 Continued as Merchant (Free Trader).
8 48 Imperial trade restrictions force Van Ede out of business.
9 48 Failed to qualify for Corporate (Citizen).
9 48 Became a Drifter (Barbarian).
9 51 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
10 51 Failed to qualify for Corporate (Citizen).
10 51 Submitted to the draft.
10 51 Switched to Merchant (Merchant Marine) with the new title Crewman.
10 55 Befriend a useful ally in one sphere. Gain an Ally.
10 55 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Merchant (Merchant Marine).
11 58 Smuggle illegal items onto a planet.
11 59 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Continued as Merchant (Merchant Marine).
12 60 Make an unexpected connection outside Van Ede's normal circles. Gain a Contact.
12 63 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Continued as Merchant (Merchant Marine).
13 66 Risk Van Ede's fortune on a possibility lucrative deal and win.
13 67 Forced to continue current assignment.
13 67 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Continued as Merchant (Merchant Marine).
14 69 Make an unexpected connection outside Van Ede's normal circles. Gain a Contact.
14 71 Forced to muster out.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 71 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
15 75 Van Ede accepted an offer of inducements to betray Van Ede's faith. Gain 910,000 in cash.
15 75 Forced to continue current assignment.
15 75 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
16 75 Aging Crisis. Owe 40,000 for medical bills.
16 75 Continued as Believer (Missionary/Humanitarian).
16 77 Moved to a new world.
16 79 Forced to continue current assignment.
16 79 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
17 79 Aging Crisis. Owe 30,000 for medical bills.
17 79 Continued as Believer (Missionary/Humanitarian).
17 83 Van Ede is chosen to represent Van Ede's faith in a vid show or other highly public forum.
17 83 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
18 83 Aging Crisis. Owe 10,000 for medical bills.
18 83 Continued as Believer (Missionary/Humanitarian).
18 84 Van Ede is caught in the periphery of a scandal.
18 84 Demoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
19 87 Aging Crisis. Owe 30,000 for medical bills.
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