Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
26 |
Contact with Government. |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
29 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Journalist) rank 3. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
32 |
Gained a contact. |
4 |
34 |
Promoted to Entertainer (Journalist) rank 4 with the new title Correspondent. |
5 |
34 |
Continued as Entertainer (Journalist). |
5 |
38 |
Criticised a questionable political leader on Wilbert Shea's homeworld, causing his downfall. Gain an Enemy |
5 |
38 |
Public opinion turns on Wilbert Shea. |
5 |
38 |
Promoted to Entertainer (Journalist) rank 5. |
6 |
38 |
Continued as Entertainer (Journalist). |
6 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Wilbert Shea far from home. |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Navy (Flight) with the new title Crewman. |
7 |
41 |
Wilbert Shea is blamed for an accident that causes the death of several crew members. Wilbert Shea's guilt drives Wilbert Shea to excel. |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
43 |
Wilbert Shea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Became a Agent (Intelligence). |
9 |
45 |
Wilbert Shea's work ends up coming home with Wilbert Shea, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
45 |
Became a Scout (Surveyor). |
10 |
48 |
Wilbert Shea inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
48 |
Failed to qualify for Journalist (Entertainer). |
11 |
48 |
Returned to Drifter (Wanderer). |
11 |
50 |
Attempted a risky adventure and was wildly successful. |
11 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Continued as Drifter (Wanderer). |
12 |
55 |
Wilbert Shea do not know what happened to Wilbert Shea. There is a gap in Wilbert Shea's memory. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
58 |
Wilbert Shea retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
Continued as Believer (Missionary/Humanitarian). |
14 |
61 |
A notable academic consults with Wilbert Shea about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
63 |
Continued as Believer (Missionary/Humanitarian). |
15 |
66 |
A notable academic consults with Wilbert Shea about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
67 |
Continued as Believer (Missionary/Humanitarian). |
16 |
68 |
Wilbert Shea refused an offer of inducements to betray Wilbert Shea's faith. Gain 2 enemies. |
16 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
71 |
Continued as Believer (Missionary/Humanitarian). |
17 |
73 |
Moved to a new world. |
17 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
18 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
75 |
Continued as Believer (Missionary/Humanitarian). |
18 |
76 |
Wilbert Shea have been following false teachings! |
18 |
79 |
Forced to muster out. |
19 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
79 |
Retired. |
19 |
80 |
Moved to a new world. |
20 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |