Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Psychologically damaged by Wilbert Sims's time in the scouts. |
2 |
21 |
Failed to qualify for Field Researcher (Scholar). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Hard times caused by a lack of interstellar trade costs Wilbert Sims's job. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
36 |
Wilbert Sims's business expands, Wilbert Sims's corporation grows, or the colony thrives. |
6 |
39 |
Promoted to Citizen (Corporate) rank 1. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Failed to qualify for Free Trader (Merchant). |
8 |
40 |
Became a Drifter (Wanderer). |
8 |
43 |
Wilbert Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
51 |
Good fortune. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Birth or Death involving a family member or close friend. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |