Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
A good deal ensures Wilton Fisher is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
32 |
Commanding officer takes an interest in Wilton Fisher's career. |
4 |
33 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
4 |
33 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
5 |
33 |
Voluntarily left Infantry |
5 |
33 |
Failed to qualify for Broker (Merchant). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Switched to Army (Cavalry) with previous rank. |
5 |
36 |
Wilton Fisher is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
36 |
Failed to qualify for Field Researcher (Scholar). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Find valuable salvage. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Find an Alien Artifact. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 3. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Wilton Fisher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Lost eye or limb. Owe 5,000 for medical bills. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Find Ancient Technology. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
88 |
Moved to a new world. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |