Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
25 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
4 |
25 |
Became a Merchant (Broker). |
4 |
29 |
Promoted to Merchant (Broker) rank 1. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
32 |
Given advanced training in a specialist field |
5 |
33 |
Promoted to Merchant (Broker) rank 2. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
35 |
A sudden war destroys Wm Hamilton's trade routes and contacts, forcing Wm Hamilton to flee that region of space. |
6 |
35 |
Gain rebels as Enemy |
7 |
35 |
Failed to qualify for Pirate (Rogue). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
39 |
Continued as Navy (Line/Crew). |
8 |
43 |
Good fortune |
9 |
43 |
Continued as Navy (Line/Crew). |
9 |
45 |
Abuse Wm Hamilton's position for profit. |
9 |
47 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
10 |
47 |
Continued as Navy (Line/Crew). |
10 |
50 |
Gained a contact. |
11 |
51 |
Attempted to change assignments. |
11 |
51 |
Failed to qualify for Engineer/Gunner (Navy). |
11 |
51 |
Continued as Navy (Line/Crew). |
11 |
52 |
Wm Hamilton is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
12 |
52 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
12 |
53 |
Given advanced training in a specialist field |
12 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
58 |
Given advanced training in a specialist field |
13 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Continued as Merchant (Merchant Marine). |
14 |
63 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
64 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Continued as Merchant (Merchant Marine). |
15 |
66 |
Smuggle illegal items onto a planet. |
15 |
68 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
Continued as Merchant (Merchant Marine). |
16 |
69 |
Make an unexpected connection outside Wm Hamilton's normal circles. Gain a Contact. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
72 |
Continued as Merchant (Merchant Marine). |
17 |
75 |
Risk Wm Hamilton's fortune on a possibility lucrative deal and win. |
17 |
76 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
76 |
Continued as Merchant (Merchant Marine). |
18 |
78 |
Given advanced training in a specialist field |
18 |
80 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
80 |
Continued as Merchant (Merchant Marine). |
19 |
82 |
Smuggle illegal items onto a planet. |
19 |
84 |
Forced to muster out. |
20 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
84 |
Retired. |
20 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |