Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
22 |
Go undercover to investigate an enemy. |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
26 |
Established a network of contacts. Gain 3 contacts. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
33 |
Given specialist training in vehicles. |
4 |
33 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
33 |
Voluntarily left Intelligence |
5 |
33 |
Became a Merchant (Broker). |
5 |
35 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
39 |
Embroiled in legal trouble. |
6 |
41 |
Promoted to Merchant (Broker) rank 2. |
7 |
41 |
Voluntarily left Broker |
7 |
41 |
Failed to qualify for Corporate Agent (Agent). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
45 |
Gained a contact. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
48 |
Attacked by enemies that Worth Harrison easily defeat. |
8 |
48 |
Gain Enemy if Worth Harrison don't already have one. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
53 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
54 |
Attacked by enemies and injured. |
10 |
54 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
10 |
54 |
Gain Enemy if Worth Harrison don't already have one. |
10 |
57 |
Forced to muster out. |
11 |
57 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
11 |
59 |
Smuggle illegal items onto a planet. |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
A good deal ensures Worth Harrison is living the high life for a few years. |
12 |
65 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
69 |
Continued as Merchant (Merchant Marine). |
14 |
71 |
A new romantic starts. Gain an Ally. |
14 |
73 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Retired at age 73. |
15 |
73 |
Continued as Merchant (Merchant Marine). |
15 |
77 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Continued as Merchant (Merchant Marine). |
16 |
81 |
A good deal ensures Worth Harrison is living the high life for a few years. |
16 |
81 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
17 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
Continued as Merchant (Merchant Marine). |
17 |
84 |
Befriend a useful ally in one sphere. Gain an Ally. |
17 |
85 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
17 |
85 |
Forced to muster out. |
18 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
18 |
89 |
Birth or Death involving a family member or close friend. |
18 |
89 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
19 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |