Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Assigned to a planet with a hostile or wild environment. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
23 |
Assigned to a planet with a hostile or wild environment. |
2 |
26 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
3 |
26 |
Voluntarily left Cavalry |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Find Ancient Technology. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Alan Day's Contacts or Allies betrays Alan Day, ending Alan Day's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Scarred. Owe 2,500 for medical bills. |
8 |
44 |
Became a Scholar (Scientist). |
8 |
46 |
Gained a contact. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
50 |
Advanced training in a specialist field. |
9 |
52 |
Promoted to Scholar (Scientist) rank 1. |
10 |
52 |
Continued as Scholar (Scientist). |
10 |
53 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
10 |
56 |
Promoted to Scholar (Scientist) rank 2. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Attempted to change assignments. |
11 |
56 |
Failed to qualify for Field Researcher (Scholar). |
11 |
56 |
Continued as Scholar (Scientist). |
11 |
58 |
An expedition or voyage goes wrong, leaving Alan Day stranded in the wilderness. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired. |
12 |
61 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
86 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
90 |
Good fortune. |
20 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |