Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Someone more charismatic but less devout than Arnold Perkins has become Arnold Perkins's superior. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
23 |
Arnold Perkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
26 |
Arnold Perkins's work is sabotaged by unknown parties. Arnold Perkins start again from scratch. |
4 |
27 |
Continued as Scholar (Field Researcher). |
4 |
29 |
Caught cheating in some fashion, advancing Arnold Perkins's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
29 |
A disaster leaves several injured, and others blame Arnold Perkins, forcing Arnold Perkins to leave Arnold Perkins's career. Gain a Rival. |
4 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Gain an Enemy |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Citizen (Worker). |
5 |
34 |
Arnold Perkins learn something Arnold Perkins should not have – a corporate secret, a political scandal – which Arnold Perkins can profit from illegally. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
38 |
Arnold Perkins is rewarded for Arnold Perkins's diligence or cunning. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
40 |
Arnold Perkins is rewarded for Arnold Perkins's diligence or cunning. |
8 |
43 |
Voluntarily left Worker |
8 |
43 |
Became a Scout (Surveyor). |
8 |
46 |
Perform an exemplary service for the scouts. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Courier (Scout). |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
51 |
Psychologically damaged by Arnold Perkins's time in the scouts. |
10 |
51 |
Failed to qualify for Free Trader (Merchant). |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
A series of bad deals and decisions force Arnold Perkins into bankruptcy. Arnold Perkins salvages what Arnold Perkins can. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Given advanced training in a specialist field |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Make an unexpected connection outside Arnold Perkins's normal circles. Gain a Contact. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Embroiled in legal trouble. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
69 |
A good deal ensures Arnold Perkins is living the high life for a few years. |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
75 |
Arnold Perkins is sent to a new community or parish to preach The Word among the poor. |
15 |
75 |
Forced to muster out. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Retired. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
Birth or Death involving a family member or close friend. |
19 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
90 |
Moved to a new world. |
20 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |