Retired Experienced Trader Avery Male  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 91 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 3 (-1)111463
Peaceful, Cheerful, Late
 
Skills
Admin 1
Advocate 0
Broker 0
Diplomat 0
Drive (Wheel) 1
Electronics (Computers) 1
Explosives 1
Flyer (Airship) 1
Gun Combat (Slug) 1
Gunner (Turret) 1
Jack-of-All-Trades 2
Language (Floriani (Florian League)) 1
Language (Oynprith (Droyne)) 1
Language (Vilani (1st Imperium)) 1
Leadership 2
Mechanic 1
Medic 0
Persuade 2
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 2
Seafarer 0
Stealth 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Citizen Corporate 12
Drifter Wanderer 01
Agent Intelligence 01
Drifter Barbarian 12
Merchant Free Trader Experienced Trader35
Believer Missionary/Humanitarian Team Leader25
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Dwight Beley Ally 3 0 3 1 Urunishani (M/20)
Yeil Haeyejae Ally 3 0 4 1 Ael Yael (F/32)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Political upheaval strikes Avery Male's homeworld, and Avery Male is caught up in the revolution.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 25 Advanced training in a specialist field.
3 26 Voluntarily left Corporate
3 26 Failed to qualify for Courier (Scout).
3 26 Became a Drifter (Wanderer).
3 27 Avery Male do not know what happened to Avery Male. There is a gap in Avery Male's memory.
4 27 Became a Agent (Intelligence).
4 28 Avery Male's work ends up coming home with Avery Male, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 28 Failed to qualify for Merchant Academy.
5 28 Switched to Drifter (Barbarian).
5 32 Promoted to Drifter (Barbarian) rank 1.
6 32 Continued as Drifter (Barbarian).
6 33 Suffer from a life-threatening illness.
7 33 Became a Merchant (Free Trader).
7 35 Embroiled in legal trouble.
7 37 Promoted to Merchant (Free Trader) rank 1.
8 37 Continued as Merchant (Free Trader).
8 38 Smuggle illegal items onto a planet.
8 41 Promoted to Merchant (Free Trader) rank 2.
9 41 Continued as Merchant (Free Trader).
9 42 Given advanced training in a specialist field
10 45 Continued as Merchant (Free Trader).
10 49 A good deal ensures Avery Male is living the high life for a few years.
10 49 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
11 49 Aging Crisis. Owe 60,000 for medical bills.
11 49 Retired at age 49.
11 49 Continued as Merchant (Free Trader).
11 51 Imperial trade restrictions force Avery Male out of business.
12 51 Aging Crisis. Owe 30,000 for medical bills.
12 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 54 Avery Male is chosen to represent Avery Male's faith in a vid show or other highly public forum.
12 55 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 55 Aging Crisis. Owe 40,000 for medical bills.
13 55 Continued as Believer (Missionary/Humanitarian).
13 58 Someone more charismatic but less devout than Avery Male has become Avery Male's superior.
14 59 Aging Crisis. Owe 40,000 for medical bills.
14 59 Continued as Believer (Missionary/Humanitarian).
14 60 Avery Male refuse to secretly provide religious rites for a dying leader or noble, because they do not share Avery Male's faith.
14 63 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
15 63 Aging Crisis. Owe 20,000 for medical bills.
15 63 Continued as Believer (Missionary/Humanitarian).
15 64 Moved to a new world.
16 67 Aging Crisis. Owe 50,000 for medical bills.
16 67 Continued as Believer (Missionary/Humanitarian).
16 69 Avery Male retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
17 71 Aging Crisis. Owe 10,000 for medical bills.
17 71 Voluntarily left Missionary/Humanitarian
17 71 Retired.
17 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 75 Aging Crisis. Owe 40,000 for medical bills.
18 78 Good fortune.
19 79 Aging Crisis. Owe 40,000 for medical bills.
19 80 Betrayal. Convert an Ally into a Rival or Enemy.
20 83 Aging Crisis. Owe 10,000 for medical bills.
20 86 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
21 87 Aging Crisis. Owe 10,000 for medical bills.
21 90 A romantic relationship ends badly. Gain a Rival or Enemy.
22 91 Aging Crisis. Owe 30,000 for medical bills.
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