Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Imperial trade restrictions force Boyd Woods out of business. |
2 |
20 |
Failed to qualify for Courier (Scout). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Courier). |
2 |
22 |
Boyd Woods have no idea what happened to Boyd Woods – they found Boyd Woods's ship drifting on the fringes of friendly space. |
3 |
22 |
Became a Entertainer (Journalist). |
3 |
26 |
Boyd Woods is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
28 |
Severely injured. Owe 10,000 for medical bills. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Boyd Woods aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
31 |
Returned to Drifter (Wanderer). |
6 |
34 |
Attacked by enemies and injured. |
6 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Gain Enemy if Boyd Woods don't already have one. |
6 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
35 |
Voluntarily left Wanderer |
7 |
35 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
A new romantic starts. Gain an Ally. |
8 |
39 |
Continued as Believer (Mainstream Believer). |
8 |
43 |
Boyd Woods is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
43 |
Continued as Believer (Mainstream Believer). |
9 |
46 |
Boyd Woods secretly provide religious rites for a dying leader or noble, although they do not share Boyd Woods's faith. Gain an Ally in the family and a Rival who disagrees with Boyd Woods's choice. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Believer (Mainstream Believer). |
10 |
48 |
Boyd Woods is sent to a new community or parish to preach The Word among the poor. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired. |
11 |
53 |
Find Ancient Technology. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
91 |
Moved to a new world. |
21 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |