Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Thrown into a brutal ground war |
1 |
20 |
Injured. Fully recovered. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Advanced training in a specialist field |
3 |
26 |
Continued as Army (Infantry). |
3 |
28 |
Severely injured. Fully recovered. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Make an unexpected connection outside Bud Meredeth's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Risk Bud Meredeth's fortune on a possibility lucrative deal and win. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Gained a contact. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
43 |
Contact with Government. |
8 |
44 |
Voluntarily left Barbarian |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
47 |
Hard times caused by a lack of interstellar trade costs Bud Meredeth's job. |
9 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
49 |
Bud Meredeth is chosen to represent Bud Meredeth's faith in a vid show or other highly public forum. |
10 |
51 |
Continued as Believer (Mainstream Believer). |
10 |
54 |
Bud Meredeth refused an offer of inducements to betray Bud Meredeth's faith. Gain 4 enemies. |
11 |
55 |
Continued as Believer (Mainstream Believer). |
11 |
57 |
Gained a contact. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
61 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Victim of a crime. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
90 |
Gained a contact. |
20 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |