Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Burley Lewis's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
32 |
Gain Enemy if Burley Lewis don't already have one. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Switched to Merchant (Free Trader). |
5 |
36 |
A series of bad deals and decisions force Burley Lewis into bankruptcy. Burley Lewis salvages what Burley Lewis can. |
6 |
36 |
Became a Scholar (Field Researcher). |
6 |
37 |
Work leads to a considerable breakthrough. |
6 |
40 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
40 |
Voluntarily left Field Researcher |
7 |
40 |
Failed to qualify for Performer (Entertainer). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
41 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
41 |
Failed to qualify for Broker (Merchant). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
45 |
Burley Lewis refuse to secretly provide religious rites for a dying leader or noble, because they do not share Burley Lewis's faith. |
10 |
47 |
Voluntarily left Mainstream Believer |
10 |
47 |
Retired. |
10 |
50 |
Birth or Death involving a family member or close friend. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Birth or Death involving a family member or close friend. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
91 |
A new romantic starts. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |