Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Display heroism in battle, saving the whole ship. |
1 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Cary Cause foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Flight) officer rank 4 with the new title Commander. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Cary Cause is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Became a Rogue (Thief). |
5 |
34 |
Cary Cause spend months in the dangerous criminal underworld. |
5 |
36 |
Promoted to Rogue (Thief) rank 1. |
6 |
36 |
Continued as Rogue (Thief). |
6 |
40 |
Crime pays off. Gain victim as Enemy. |
6 |
40 |
Promoted to Rogue (Thief) rank 2. |
7 |
40 |
Continued as Rogue (Thief). |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
A good deal ensures Cary Cause is living the high life for a few years. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Voluntarily left Merchant Marine |
9 |
46 |
Became a Drifter (Scavenger). |
9 |
47 |
Offered job by a patron. Now owe him a favor. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
54 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Good fortune. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Spend time with an alien race. Gain a contact. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
90 |
Gained a contact. |
20 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |