Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
19 |
Gain Enemy if Cicero Lette don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
28 |
Gained a contact. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Cicero Lette run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Became a Citizen (Worker). |
6 |
35 |
Cicero Lette is rewarded for Cicero Lette's diligence or cunning. |
6 |
38 |
Promoted to Citizen (Worker) rank 1. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
41 |
Cicero Lette befriend a superior in the corporation or the colony. |
7 |
42 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Promoted to Citizen (Worker) rank 3. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
50 |
Cicero Lette learn something Cicero Lette should not have – a corporate secret, a political scandal – which Cicero Lette can profit from illegally. |
9 |
50 |
Gain a criminal contact. |
9 |
50 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
10 |
50 |
Continued as Citizen (Worker). |
10 |
52 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Opponents of Cicero Lette's belief system ambush Cicero Lette. |
11 |
55 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired. |
12 |
59 |
Accused of a crime. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Encounter a Psionic institute. |
14 |
66 |
Tested for psionic powers |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
91 |
A new romantic starts. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |