Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
A series of bad deals and decisions force Clement Kennedy into bankruptcy. Clement Kennedy salvages what Clement Kennedy can. |
3 |
21 |
Became a Army (Cavalry) with the new title Private. |
3 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Failed to qualify for Artist (Entertainer). |
4 |
25 |
Returned to Drifter (Barbarian). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Failed to qualify for Field Researcher (Scholar). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Clement Kennedy's Contacts or Allies betrays Clement Kennedy, ending Clement Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Clement Kennedy faith is shaken. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Clement Kennedy is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Clement Kennedy come into conflict with a splinter group Clement Kennedy's own religion which maintains Clement Kennedy's version is the wrong one. Gain 3 Rivals. |
9 |
45 |
Returned to Drifter (Barbarian). |
9 |
47 |
Suffer from a life-threatening illness. |
10 |
47 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
51 |
Clement Kennedy have been following false teachings! |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Severely injured. Owe 10,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
90 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |