Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Invited to take part in a controversial event or exhibition that improves Clifford Quaman's social standing. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Merchant (Broker). |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
A sudden war destroys Clifford Quaman's trade routes and contacts, forcing Clifford Quaman to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Failed to qualify for Performer (Entertainer). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Make an unexpected connection outside Clifford Quaman's normal circles. Gain a Contact. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
48 |
Clifford Quaman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Clifford Quaman come into conflict with a splinter group Clifford Quaman's own religion which maintains Clifford Quaman's version is the wrong one. Gain 1 Rivals. |
10 |
49 |
Switched to Drifter (Barbarian). |
10 |
52 |
Encounter a Psionic institute. |
10 |
52 |
Tested for psionic powers |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Drifter (Barbarian). |
11 |
57 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired. |
12 |
61 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Spend time with an alien race. Gain a contact. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
Moved to a new world. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |