Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
2 |
23 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Coleman Hill's work ends up coming home with Coleman Hill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Surveyor (Scout). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
28 |
Became a Entertainer (Performer). |
5 |
29 |
Gain a patron in the arts. Gain an Ally |
5 |
32 |
Promoted to Entertainer (Performer) rank 1. |
6 |
32 |
Continued as Entertainer (Performer). |
6 |
33 |
Works is especially well received and popular, making Coleman Hill a minor celebrity |
6 |
36 |
Promoted to Entertainer (Performer) rank 2. |
7 |
36 |
Continued as Entertainer (Performer). |
7 |
40 |
One of Coleman Hill's pieces of art is stolen, and the investigation brings Coleman Hill into the criminal underworld. |
8 |
40 |
Continued as Entertainer (Performer). |
8 |
44 |
Criticised a questionable political leader on Coleman Hill's homeworld, causing his downfall. Gain an Enemy |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
47 |
Drafted into Army Support |
10 |
48 |
Switched to Army (Army Support) with the new title Private and previous rank. |
10 |
50 |
Thrown into a brutal ground war |
10 |
50 |
Lost eye or limb. Fully recovered. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Army (Army Support). |
11 |
54 |
Severely injured. Fully recovered. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
58 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Continued as Believer (Holy Warrior). |
13 |
60 |
Coleman Hill faith is shaken. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Continued as Believer (Holy Warrior). |
14 |
63 |
Someone more charismatic but less devout than Coleman Hill has become Coleman Hill's superior. |
14 |
66 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Continued as Believer (Holy Warrior). |
15 |
70 |
Opponents of Coleman Hill's belief system ambush Coleman Hill. |
15 |
70 |
Scarred. Owe 5,000 for medical bills. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Retired. |
16 |
74 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |