Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Citizen (Worker). |
3 |
25 |
Connie Steen is rewarded for Connie Steen's diligence or cunning. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
28 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
30 |
Connie Steen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Failed to qualify for Line/Crew (Navy). |
6 |
30 |
Continued as Drifter (Scavenger). |
6 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Connie Steen aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
38 |
Voluntarily left Missionary/Humanitarian |
8 |
38 |
Returned to Drifter (Scavenger). |
8 |
40 |
Attacked by enemies that Connie Steen easily defeat. |
8 |
40 |
Gain Enemy if Connie Steen don't already have one. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Drifter (Scavenger). |
9 |
44 |
Betrayed by a friend. One of Connie Steen's Contacts or Allies betrays Connie Steen, ending Connie Steen's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
44 |
Retired. |
10 |
47 |
Moved to a new world. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Accused of a crime. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
85 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
21 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |