Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Crawford Finnerty's work ends up coming home with Crawford Finnerty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Crawford Finnerty do not know what happened to Crawford Finnerty. There is a gap in Crawford Finnerty's memory. |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Crawford Finnerty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Citizen (Colonist). |
7 |
42 |
Crawford Finnerty learn something Crawford Finnerty should not have – a corporate secret, a political scandal – which Crawford Finnerty can profit from illegally. |
7 |
42 |
Promoted to Citizen (Colonist) rank 1. |
8 |
42 |
Voluntarily left Colonist |
8 |
42 |
Failed to qualify for Scientist (Scholar). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Attacked by enemies and injured. |
9 |
50 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
9 |
50 |
Gain Enemy if Crawford Finnerty don't already have one. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
53 |
Attacked by enemies that Crawford Finnerty easily defeat. |
10 |
53 |
Gain Enemy if Crawford Finnerty don't already have one. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
57 |
Drafted into Cavalry |
11 |
58 |
Promoted to Drifter (Wanderer) rank 2. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Became a Army (Cavalry) with the new title Private. |
12 |
61 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
12 |
61 |
Gain rebels as Enemy |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
64 |
Crawford Finnerty have been following false teachings! |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired. |
14 |
65 |
Birth or Death involving a family member or close friend. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Accused of a crime. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |