Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Dallas Carson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for University. |
2 |
19 |
Switched to Drifter (Scavenger). |
2 |
20 |
Find valuable salvage. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Dallas Carson do not know what happened to Dallas Carson. There is a gap in Dallas Carson's memory. |
4 |
24 |
Became a Agent (Intelligence). |
4 |
26 |
An investigation takes on a dangerous turn. |
4 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
28 |
Continued as Agent (Intelligence). |
5 |
29 |
Go undercover to investigate an enemy. |
5 |
30 |
Dallas Carson spend months in the dangerous criminal underworld. |
5 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
32 |
Continued as Agent (Intelligence). |
6 |
33 |
Accepted a deal with criminal or other figure under investigation. |
7 |
33 |
Became a Citizen (Corporate). |
7 |
36 |
Spent time maintaining and using heavy vehicles. |
8 |
37 |
Continued as Citizen (Corporate). |
8 |
39 |
Dallas Carson is rewarded for Dallas Carson's diligence or cunning. |
8 |
41 |
Promoted to Citizen (Corporate) rank 1. |
9 |
41 |
Continued as Citizen (Corporate). |
9 |
43 |
Dallas Carson gain experience in a technical field as a computer operator or surveyor. |
9 |
45 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Citizen (Corporate). |
10 |
46 |
A revolution, attack or other unusual event throws Dallas Carson's life into chaos, forcing Dallas Carson to leave the planet. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Retired. |
11 |
50 |
Gained a contact. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Good fortune. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Moved to a new world. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Moved to a new world. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
67 |
Gained a contact. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
A new romantic starts. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
87 |
Gained a contact. |
22 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |