Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Damon Mitchell's ship is ambushed by enemy vessels. Damon Mitchell successfully ran to the jump point. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Damon Mitchell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Damon Mitchell fail to help. Gain an Enemy. |
2 |
25 |
Damon Mitchell's ship is damaged, and Damon Mitchell have to hitch-hike Damon Mitchell's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Attempt at commissioned failed. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
34 |
Display heroism in battle, saving the whole ship. |
5 |
36 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
36 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
38 |
Damon Mitchell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
40 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
41 |
Damon Mitchell is blamed for an accident that causes the death of several crew members. Damon Mitchell's guilt drives Damon Mitchell to excel. |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
42 |
Betrayed by a friend. One of Damon Mitchell's Contacts or Allies betrays Damon Mitchell, ending Damon Mitchell's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
42 |
Became a Scholar (Physician). |
9 |
45 |
Advanced training in a specialist field. |
9 |
46 |
Promoted to Scholar (Physician) rank 1. |
10 |
46 |
Attempted to change assignments. |
10 |
46 |
Failed to qualify for Scientist (Scholar). |
10 |
46 |
Continued as Scholar (Physician). |
10 |
47 |
Make a breakthrough in Damon Mitchell's field. |
10 |
50 |
Promoted to Scholar (Physician) rank 2. |
11 |
50 |
Voluntarily left Physician |
11 |
50 |
Failed to qualify for Corporate (Citizen). |
11 |
50 |
Switched to Drifter (Barbarian). |
11 |
53 |
Find an Alien Artifact. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Drifter (Barbarian). |
12 |
57 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Retired. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
85 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
86 |
Gained a contact. |
21 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |