Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Dan Bennett's work ends up coming home with Dan Bennett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Merchant (Broker). |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
A good deal ensures Dan Bennett is living the high life for a few years. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
31 |
Gain Enemy if Dan Bennett don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
38 |
Failed to qualify for Broker (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
39 |
When dealing with an alien race, Dan Bennett botch an opportunity to gather extra intelligence about them. |
6 |
39 |
Psychologically damaged by Dan Bennett's time in the scouts. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
46 |
Dan Bennett have no idea what happened to Dan Bennett – they found Dan Bennett's ship drifting on the fringes of friendly space. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
49 |
Dan Bennett have been following false teachings! |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Retired. |
9 |
51 |
Gained a contact. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
56 |
Gained a contact. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Birth or Death involving a family member or close friend. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
69 |
Good fortune. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
Moved to a new world. |
17 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |