Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Dewitt Connor run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
24 |
Dewitt Connor refused an offer of inducements to betray Dewitt Connor's faith. Gain 4 enemies. |
3 |
25 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Dewitt Connor retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
29 |
Continued as Believer (Mainstream Believer). |
4 |
30 |
Dewitt Connor is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
33 |
Continued as Believer (Mainstream Believer). |
5 |
37 |
Dewitt Connor accepted an offer of inducements to betray Dewitt Connor's faith. Gain 530,000 in cash. |
5 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Gained a contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Embroiled in legal trouble. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Moved to a new world. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
A good deal ensures Dewitt Connor is living the high life for a few years. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Embroiled in legal trouble. |
12 |
65 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
Encounter a Psionic institute. |
13 |
68 |
Tested for psionic powers |
13 |
69 |
Forced to muster out. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Retired. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
81 |
A new romantic starts. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |