Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Donnie Nelson come into conflict with a splinter group Donnie Nelson's own religion which maintains Donnie Nelson's version is the wrong one. Gain 1 Rivals. |
2 |
20 |
Failed to qualify for Courier (Scout). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Find valuable salvage. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Donnie Nelson do not know what happened to Donnie Nelson. There is a gap in Donnie Nelson's memory. |
4 |
27 |
Became a Agent (Corporate Agent). |
4 |
28 |
Donnie Nelson's work ends up coming home with Donnie Nelson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
28 |
Became a Merchant (Free Trader). |
5 |
32 |
Donnie Nelson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
32 |
Returned to Believer (Holy Warrior). |
6 |
36 |
Donnie Nelson faith is shaken. |
7 |
36 |
Continued as Believer (Holy Warrior). |
7 |
40 |
Donnie Nelson come into conflict with a splinter group Donnie Nelson's own religion which maintains Donnie Nelson's version is the wrong one. Gain 3 Rivals. |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
41 |
Find Ancient Technology. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
45 |
Donnie Nelson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Donnie Nelson come into conflict with a splinter group Donnie Nelson's own religion which maintains Donnie Nelson's version is the wrong one. Gain 3 Rivals. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired. |
11 |
52 |
Victim of a crime. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
Moved to a new world. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
88 |
Gained a contact. |
21 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |