Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Imperial trade restrictions force Dustin Oshea out of business. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A good deal ensures Dustin Oshea is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Gained a contact. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
40 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Dustin Oshea's work ends up coming home with Dustin Oshea, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Dustin Oshea have been following false teachings! |
9 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Marine (Marine Support) with the new title Marine. |
9 |
49 |
A mission goes wrong; Dustin Oshea and several others are captured and mistreated by the enemy. Gain Dustin Oshea's jailer as an Enemy. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Dustin Oshea come into conflict with a splinter group Dustin Oshea's own religion which maintains Dustin Oshea's version is the wrong one. Gain 2 Rivals. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired. |
11 |
52 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Victim of a crime. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
90 |
Moved to a new world. |
21 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |