Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
Thrown into a brutal ground war |
2 |
22 |
Continued as Army (Army Support). |
2 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
30 |
Dwayne Henry foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Good fortune |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
35 |
Failed to qualify for Physician (Scholar). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Dwayne Henry's Contacts or Allies betrays Dwayne Henry, ending Dwayne Henry's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Scout (Courier). |
7 |
39 |
Dwayne Henry's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
40 |
Continued as Scout (Courier). |
8 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
44 |
Contact with Government. |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
51 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
52 |
Dwayne Henry retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
55 |
Forced to muster out. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Accused of a crime. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
90 |
Birth or Death involving a family member or close friend. |
21 |
91 |
Aging Crisis. Owe 40,000 for medical bills. |