Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
A sudden war destroys Elza Johnston's trade routes and contacts, forcing Elza Johnston to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Elza Johnston faith is shaken. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Elza Johnston faith is shaken. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Elza Johnston is sent to a new community or parish to preach The Word among the poor. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Elza Johnston is caught in the periphery of a scandal. |
6 |
42 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Elza Johnston have been following false teachings! |
8 |
44 |
Failed to qualify for Explorer (Scout). |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
46 |
Elza Johnston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Became a Citizen (Corporate). |
9 |
49 |
Advanced training in a specialist field. |
9 |
50 |
Promoted to Citizen (Corporate) rank 1. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Citizen (Corporate). |
10 |
51 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired. |
11 |
53 |
Victim of a crime. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Good fortune. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Accused of a crime. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Victim of a crime. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
88 |
A new romantic starts. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |