Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Ernest Hudson do not know what happened to Ernest Hudson. There is a gap in Ernest Hudson's memory. |
3 |
23 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
24 |
Made lifelong friends. Gain 1 Allies. |
3 |
27 |
Graduated. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
A sudden war destroys Ernest Hudson's trade routes and contacts, forcing Ernest Hudson to flee that region of space. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Became a Entertainer (Artist). |
5 |
33 |
Invited to take part in a controversial event or exhibition that injures Ernest Hudson's social standing. |
5 |
33 |
Promoted to Entertainer (Artist) rank 1. |
6 |
33 |
Continued as Entertainer (Artist). |
6 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Promoted to Entertainer (Artist) rank 2. |
7 |
37 |
Continued as Entertainer (Artist). |
7 |
38 |
Ernest Hudson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
38 |
Became a Citizen (Colonist). |
8 |
42 |
Ernest Hudson is rewarded for Ernest Hudson's diligence or cunning. |
8 |
42 |
Forced to continue current assignment. |
8 |
42 |
Promoted to Citizen (Colonist) rank 1. |
9 |
42 |
Continued as Citizen (Colonist). |
9 |
46 |
Ernest Hudson gain experience in a technical field as a computer operator or surveyor. |
9 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Citizen (Colonist). |
10 |
50 |
Ernest Hudson learn something Ernest Hudson should not have – a corporate secret, a political scandal – which Ernest Hudson can profit from illegally. |
10 |
50 |
Promoted to Citizen (Colonist) rank 3. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Continued as Citizen (Colonist). |
11 |
51 |
Ernest Hudson is rewarded for Ernest Hudson's diligence or cunning. |
11 |
54 |
Forced to muster out. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
58 |
Ernest Hudson is chosen to represent Ernest Hudson's faith in a vid show or other highly public forum. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Continued as Believer (Mainstream Believer). |
13 |
61 |
Ernest Hudson refused an offer of inducements to betray Ernest Hudson's faith. Gain 2 enemies. |
13 |
62 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Continued as Believer (Mainstream Believer). |
14 |
66 |
Ernest Hudson come into conflict with a splinter group Ernest Hudson's own religion which maintains Ernest Hudson's version is the wrong one. Gain 1 Rivals. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Retired. |
15 |
69 |
Encounter a Psionic institute. |
15 |
69 |
Tested for psionic powers |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Victim of a crime. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
87 |
Gained a contact. |
21 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |