Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Evert Jack's work ends up coming home with Evert Jack, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
25 |
Severely injured. Owe 10,000 for medical bills. |
4 |
25 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
27 |
Assigned to a black ops mission. |
4 |
29 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
5 |
29 |
Continued as Marine (Marine Support). |
5 |
33 |
Advanced training in a specialist field |
5 |
33 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
5 |
33 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Failed to qualify for Ground Assault (Marine). |
6 |
33 |
Continued as Marine (Marine Support). |
6 |
36 |
Assigned to an assault on an enemy fortress. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Ground Assault (Marine). |
7 |
37 |
Continued as Marine (Marine Support). |
7 |
38 |
Trapped behind enemy lines. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Star Marine (Marine). |
8 |
41 |
Continued as Marine (Marine Support). |
8 |
42 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
42 |
Failed to qualify for Merchant Academy. |
9 |
42 |
Submitted to the draft. |
9 |
42 |
Became a Army (Infantry) with the new title Private. |
9 |
46 |
Evert Jack is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
10 |
46 |
Became a Drifter (Barbarian). |
10 |
48 |
Attacked by enemies that Evert Jack easily defeat. |
10 |
48 |
Gain Enemy if Evert Jack don't already have one. |
10 |
50 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
50 |
Continued as Drifter (Barbarian). |
11 |
54 |
Attacked by enemies that Evert Jack easily defeat. |
11 |
54 |
Gain Enemy if Evert Jack don't already have one. |
11 |
54 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
12 |
54 |
Continued as Drifter (Barbarian). |
12 |
57 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
61 |
Evert Jack retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
61 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Continued as Believer (Holy Warrior). |
14 |
64 |
Evert Jack secretly provide religious rites for a dying leader or noble, although they do not share Evert Jack's faith. Gain an Ally in the family and a Rival who disagrees with Evert Jack's choice. |
14 |
65 |
Forced to continue current assignment. |
14 |
65 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Continued as Believer (Holy Warrior). |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
69 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Continued as Believer (Holy Warrior). |
16 |
73 |
Evert Jack retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
73 |
Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
73 |
Continued as Believer (Holy Warrior). |
17 |
75 |
Evert Jack aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
18 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
75 |
Retired. |
18 |
79 |
Good fortune. |
19 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
83 |
Good fortune. |
20 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |