Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Involved in a gambling ring. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Thief) with previous rank. |
2 |
23 |
Involved in the planning of an impressive heist. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Voluntarily left Wanderer |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Fate Saxon aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
39 |
Failed to qualify for Worker (Citizen). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
43 |
Fate Saxon do not know what happened to Fate Saxon. There is a gap in Fate Saxon's memory. |
8 |
43 |
Failed to qualify for Corporate (Citizen). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Army (Army Support) with the new title Private. |
8 |
46 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
46 |
Gain rebels as Enemy |
9 |
46 |
Returned to Drifter (Barbarian). |
9 |
49 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
49 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Opponents of Fate Saxon's belief system ambush Fate Saxon. |
10 |
52 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
11 |
52 |
Returned to Drifter (Barbarian). |
11 |
55 |
Fate Saxon do not know what happened to Fate Saxon. There is a gap in Fate Saxon's memory. |
12 |
55 |
Returned to Believer (Holy Warrior). |
12 |
56 |
Fate Saxon is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
59 |
Forced to continue current assignment. |
12 |
59 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Believer (Holy Warrior). |
13 |
62 |
A notable academic consults with Fate Saxon about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
63 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Continued as Believer (Holy Warrior). |
14 |
65 |
Opponents of Fate Saxon's belief system ambush Fate Saxon. |
14 |
65 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Retired. |
15 |
66 |
Good fortune. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
85 |
Moved to a new world. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |