Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Good fortune |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
26 |
Assigned to a planet with a hostile or wild environment. |
2 |
26 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
Forrest Johnston is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Failed to qualify for Artist (Entertainer). |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Attacked by enemies that Forrest Johnston easily defeat. |
6 |
40 |
Gain Enemy if Forrest Johnston don't already have one. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Offered job by a patron. Now owe him a favor. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
45 |
Became a Citizen (Worker). |
8 |
47 |
Advanced training in a specialist field. |
8 |
49 |
Promoted to Citizen (Worker) rank 1. |
9 |
49 |
Continued as Citizen (Worker). |
9 |
53 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
10 |
53 |
Switched to Drifter (Wanderer). |
10 |
55 |
Suffer from a life-threatening illness. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
57 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Spend time with an alien race. Gain a contact. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |